Mobile Gaming is Not Slowing Down; Industry to Grow by $8 Billion a Year Through 2029

After years of impressive growth, the video game industry is on track to hit a new milestone and become a half-a-trillion-dollar market in 2025. One-fifth of that value will come from mobile games, the market’s third-largest revenue stream after gaming hardware and in-game advertising. While some have questioned whether mobile games can sustain their previous momentum, the market is far from cooling down. In fact, the latest market forecasts show steady growth through the end of the decade.

According to data presented by Betideas.com, the mobile games industry is expected to grow by an average of $8 billion per year and hit $156 billion in revenue by 2029.

Mobile Games Revenue to Jump 32% in Five Years

Fifteen years after their initial boom, mobile games remain one of the most popular and resilient parts of the gaming industry. Their easy access, quick gameplay, and low entry costs have always pushed them one step ahead of console and PC games, making them more accessible to a global audience. Plus, fun updates, social features, and addictive gameplay keep players hooked, even as other segments struggle with rising development costs and slower user growth.

As a result, the entire industry will keep a similar pace of growth by the end of the decade, adding billions of dollars in revenue each year. According to the Statista Market Forecast survey, the mobile games industry generated $118.5 billion in revenue last year. This figure is expected to jump by 6.4% and hit over $126 billion in 2025. Although the market is experiencing signs of saturation in some areas, it will continue to grow globally thanks to new players in emerging countries and smarter ways to make money from games.

Statista expects the mobile games market to continue adding an average of $8 billion per year through 2029, reaching $156.5 billion in total revenue, or 32% more than last year. The average revenue per user will also increase. In 2024, mobile phone users worldwide spent an average of $59 on gaming apps. This figure is expected to rise to over $60 this year and then jump to over $65 by 2029.

On a global scale, the U.S. will lead this growth. By 2029, Americans will spend $46.9 billion on mobile, 37% more than last year, making over 30% of the industry total. China follows with $38.5 billion in projected revenue and a five-year growth of 31%. Together, these two markets will generate nearly 55% of total mobile gaming revenue in 2029, once again confirming Americans and Chinese as the world’s top gaming app spenders.

More than 400 Million People to Start Playing Mobile Games in Five Years

Besides impressive revenue growth, the mobile games segment is also expected to see a surge in new players, with hundreds of millions joining by the end of the decade.

Last year, more than 2 billion people worldwide played and spent money on mobile games, roughly 100 million more than the year before. Statista expects a similar pace of growth in the coming years, with the market adding around 100 million new players each year and reaching 2.4 billion users by 2029.

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